Scanning Tutorial

This links is a link to a post by Tigerears from November 2011, and early this week I somehow came across this excellent tutorial. I feel a bit noobish that I didn’t know about the ALT key earlier ! Tried it out last night and it saves so much time ! So here we go :

http://www.tigerears.org/2011/11/28/how-to-scan-the-penny-ibramovic-way/

CSM 7 – POS ideas

Yes yes I know Inferno 1.2 is out now, but I had this one planned after I read the CSM minutes last week.

In the CSM 7 minutes of last week we can read about CCP’s new ideas for Starbases. Starbases will be replacing the current POSes. The current POS code is very buggy (oh rly ?) and the new code will replace that codebase. There will be a transient periode where POSes and starbases will coexist, but the current POSes will be removed at some point.

So what ideas did CCP have ? Here we go:

New POS structures
1) A sense of ownership. New POSes should be “space housing”, with players feeling that, “a starbase is their starbase, not a generic starbase.” This includes some form of customization
2) Scalability. They need to scale from individual to alliance sized.
3) Get rid of the force field bubble, partly for technical reasons.
4) A single structure. This doesn’t preclude some sort of modular system, but they want a
single actual object in space, partly for technical reasons, partly for usability.
5) They want a path to retire the current starbase system. This may not happen in the first
release, but eventually a new starbase system should comple ely replace the current starbase system. This means that everything that current starbases can do either needs to be replicated in the new system or removed from the game.
6) (added later on by CCP Masterplan) The current starbase system code is  not the best, full of lots of edge cases, and the new one is a chance to greatly simplify things, similar to what CCP is currently doing with Crimewatch.

A lot of interesting ideas here ! And maybe some not so well thought out ones. These are just concepts though, nothing is set in stone yet, it’s still very early in the design stage. I really like the concept behind the new starbases, a home away from home, sort of like player housing in LOTRO or EQ2, but in space. Modular and scalable sounds good as well of course.

Space Station

However, no shields and a docking module sounds like bad news. As also mentioned in the minutes, there has to be a way to see / check what’s happening outside your starbase. In case you’re camped with no shields, you’re just stuck in your station with no where to go. And who wants docking games at POSes ?

The other idea to being able to plant these where ever in space (with the exception of stargates and stations) will need some rethinking. Remember in Star Wars Galaxies you could plant houses anywhere. Every big city (Mos Eisley, Naboo) was surrounded by a big ring of houses, people wanted to live close to where the action is. Imagine this in the space near Amarr, Jita, Dodixie ! Think we’ll lag to hell and back again ;).

So I’d say overall it’s a nice new direction, but back to the drawing board on some issues !

Pic by DarkLordDc.

A few links

Here are some links for Friday the 3rd of august:

Devblog on rebalancing of mining barges – definitely an interesting read

Reddit – Station trading 101 – reading reddit so YOU don’t have to :).

Patchnotes for Inferno 1.2 – very lengthy patch notes. Besides the mining barges change, ‘attack frigates’ are changed as well amongst a lot of other things

165 pages of CSM 7 minutes – a lof of what is being discussed is worthy of separate blogposts, Sand Cider and Spaceships has a condensed version.

BB #38 – Some things will never change

Here is the intro to BB# 38 :

Blog Banter 38: Dogma
In his recent “That’s just the way it is” post on Jester’s Trek, blogger Ripard Teg posits that the established EVE player-base has come to accept many of EVE’s design idiosyncrasies, rarely questioning their purpose or benefit. Conversely, he also suggests that new players might not be so forgiving of these “quirks”. In an interview with Gamasutra, Senior Producer CCP Unifex describes EVE Online’s developers as “relatively hands-off janitors of the virtual world”, underlining that he has only four content developers but “a lot” of programmers and engineers.

 

Has a culture developed where CCP has started to take player effort for granted – expecting the “social engine” to fulfil tasks that might otherwise be CCP’s responsibility? Or should this culture be embraced as part of “emergent gameplay” with these quirks accepted as the catalyst for interaction?

Idiosyncrasy

Eve’s idiosyncrasies are part of it’s charm. Whether they are appreciated by new players I don’t know. There are still players coming and going so I guess there are still people who can get over the learning curve. And let’s face it, a lot has been done over the past years to make Eve a more comfortable place for the new player. The new wiki is also very nice. I don’t see anything wrong with players turning to player created info (like blogs or the excellent Eve Uni Wiki) for extra info. Hell, eve warcraft has Wowhead. I don’t see anything wrong with that. It also leads to players looking for Player Run Corporations sooner since that’s where you learn the most.

 

A lot of these infamous Eve idiosyncrasies are being fixed in the past two expansion, and there is team papercuts. Also some effort is being made to make some things in Eve more convenient (like the inventory hehe). Market search will improve in the next major update for example.

Down the hole we go

In order to spice up my life in Eve I was looking for things to do. Akely had already proposed to join the 20 minuters and live in their wormhole a while back and last week I decided to take him up on his offer. There is more to Eve than level 4 missions and inventing hammerheads II ! Since then I have been making lists for stuff I’ll need. Making several shoopping trips to Jita and reading up on wormholes.

Not bad for someone who always stated he wasn’t interested in wormholes :). Sometimes you have to expand your horizon ! I am feeling more excited about Eve now and feel a bit noobish again. But finally a lot of skills me and my alts have will finally come to good use. Scanning, gunnery and the like will finally come in handy ! I’ll certainly will blog about my adventures in the hole (or lack thereof) here.

For now, here is a handful of links, that helped me get up to speed on living in a wormhole:

 

Verge of Collapse Wins Alliance Tournament X

The final weekend of AT X brought us quite a few exciting matches. Both semi finals and the finals were great. Underdogs Verge of Collapse, featuring three Sleipnirs in their Finals fleet came out the winner ! Hun Reloaded fielded three Vargurs but wasn’t able to handle the speedy Sleipnirs. It was very nice to see an unexpected winner this time.

Thanks to all at CCP for entertaining over 14000 people who watched the stream.

Details of the final can be found at at.eve-ic.net.

Alliance Tournament X – The Finals

The final stage of the 10th Alliance Tournament will be held this weekend ! The matches will be streamed from CCP’s studio on own3d. Also during this weekend, there are free 20 day trial accounts available as a special promotion.

Listen to CCP developers in their brand new AT X studio how they discuss the tournament matches and EVE related topics. Get all the details and tactics about the currently ongoing matches directly from the live commentators in the studio!

– ccp press release

EVE TV

Blog Banter #37 – What happens in New Eden stays in New Eden

“EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE’s success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?”

From what I read so far around the Eve Blogosphere is quite unanimous. What happens in the game stays in the game ! You really don’t want to receive threatening email on your work account from people who’s interweb spaceship you blew up the night before.

That is a somewhat extreme example, but there are some grey areas. How about hacking into the opponent’s Team Speak server ? The whole spy thing usually also involves a bit of outside the game stuff, like registering on a forum etc, but I guess that’s all part of the job.

So on the extreme end it’s pretty clear cut what should be left in game and what not, but once it comes to spying, it’s more nuanced. I guess it all depends on how badly you want to defeat your opponent and whether the means justify the end !

Blog Banter #37 is brought to you by Freebooted !

Alliance Tournament X

The tenth Alliance Tournament is upon us this weekend. The finals will be on sunday 22nd of july. Always a special time in Eve, the atmosphere is different. Last year I was moving and with all the Monocle drama I didn’t really feel like following it much, but this year I’ll be sure to check it out :). The eve opportunist has some week one predictions.