The R In RPG

Intro:

Welcome to the twenty-fourth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

This month’s Banter topic comes to us from the ever helpful Eelis Kiy, capsuleer behind the "Where the frack is my ship" blog. She asks: How does your real life personality compare to who you are as a character in EVE? Does a good leader of people in the real world make a good leader of pilots in game? Or vice-versa? Do your real-life skills help you with the roles you fulfill in your corporation or alliance? Or do you behave completely differently? Does the anonymity of the Internet allow you to thrive on the tears of others in New Eden whilst you work as a good Samaritan away from your keyboard? Or are you as mean outside of your pod as you are inside it? Have experiences in EVE Online affected your behavior, skills or attitudes outside of the game?

In a world such as EVE Online, with endless possibilities, it’s easy to see why the attraction of developing an alter ego would be there. Let’s try to answer Eelis’ questions!
How does your real life personality compare to who you are as a character in EVE?

Morphisat:

This isn’t very hard for me to answer: I am pretty much myself in MMOs ! Helpful and somewhat funny (some people might disagree with my sense of humor). I tried to do the pirate thing in Eve with my alter ego Belautis, but that failed miserably. Never could get myself to shoot some helpless new player in a belt, accidently mining in an 0.4 system. I can see the attracting of rping someone totally opposite, but I couldn’t never really get into it.

So what’s the point of playing an MMORPG when you don’t really do the R thing ? Well, it’s still a bit of mild role playing when you’re pretending to be capsuleer in Eve. Or a Tauren or an Orc in Warcraft. Factional warfare brought out the role player mostly in me in Eve, and I really started to dislike the Amarr. Them shooting me didn’t help of course.

List of participants:

  1. EVE Blog Banter #24: Be, all that you can be, and so much more!
  2. BB24:RL + EVE = | A Mule In EvE
  3. Freebooted: BB 24: You Talking to Me?
  4. where the frack is my ship?: Blog Banter 24: Behind the keyboard
  5. (OOC) CK’s Blog Banter #24: I Am Prano. « Prano’s Journey
  6. mikeazariah » Blog Archive » BB24 Who are you, who hoo woo hoo
  7. Drifting: The 24th EVE Blog Banter (January 2011 Edition) – Topic: EVE and Real Life
  8. Victoria Aut Mors » Blog Archive » Eve Blog Banter #24 – Where Eve Meets Real Life
  9. Who is more real?? « The Durzo Chronicles
  10. Captain Serenity: blog banter #24 – Personalities
  11. Confessions of a Closet Carebear: EVE and Real Life (EVE Blog Banter #24)
  12. The 24th EVE Blog Banter – EVE and Real Life – The Phoenix Diaries
  13. » EvE Blog Banter #24: EVE and Real Life EvE Blasphemy
  14. Blog Banter 24: In Real Life « Yarrbear Tales
  15. The Strange Case of Dr Jekyll and Mr Alt « the hydrostatic capsule
  16. Blog Banter #24 – Me « Roc’s Ramblings
  17. Blog Banter: Personalities in game and out of game
  18. Fiddler’s Edge: Game Face – Eve Blog Banter #24
  19. Progression’s Horizon: Blog Banter 24- Synonymous or Anonymous?

Why I Love Eve

But there is more to Eve than meets the eye. It’s the players, the people. The subculture around it.

This time a special Blog Banter with a few prices attached !

Whether you’ve logged into the game every day since its launch in 2003, or you’ve taken one or several sabbaticals from your capsuleer career, you’ve always come back to New Eden don’t you. Why is that?

We know the EVE Online Community is unique in so many ways, and that EVE Online is like no other MMORPG out there. But what makes the game special for you?

What is it that makes this particular virtual world so enticing, so mysterious and so alluring that we keep coming back for more. Why is EVE one of the very few MMOs to see a continuous growth in its subscriber.

To put it simply: Why do you love EVE Online so much?

At the moment this is a hard question for me to answer. I have only been playing very occasionally the last few months. Once you have done a lot of all the things Eve has to offer, it’s hard to motivate yourself to get back in the game and do those things again. Exploration, mining, production, Factional Warfare PVP, at the moment I have a feeling I have seen it all. I am a bit Eved out. It seems I am not the only one in the blogosphere at the moment (letrange and rettic posted similar thoughts).

All those things I summed up are the plus points of Eve though, so don’t get me wrong. There is a lot to do, to discover, and especially to learn ! But it doesn’t come by itself, the content isn’t slapped in your face, you have to go out and do research and find everything yourself.

But there is more to Eve than meets the eye. It’s the players, the people. The subculture around it. The blogpack, the tweetfleet, and who knows what else ! It keeps you connected to New Eden even when you’re not playing that much.

funny-pictures-your-cat-is-very-concerned

But lately I have also been concerned about the state of the game. Eve’s lack of decent customer service. People with paid for accounts getting locked out and it takes over five days to get a response. The recent server problems and apparent lack of Quality Control on the last patch (the 0.0 part didn’t seem to work to well if I have to believe all the forum whining, although it did shake up 0.0).

The last ‘expansion’ didn’t add a lot to the game, neither Quantum Rise. At least Apocrypha brought wormholes and T3 ships, but for some reason I don’t like wormholes at all. Maybe that explains why I am a bit Eved out at the moment, even in a sandbox, you need a few new tools to play with every now and then. It could be that this is because of the new console game that is being developed, but I doubt that that is the case, as it is an entire separate development team in China doing that. Which makes you wonder what they’re working on at the moment ? It can’t be Incarna (walking in stations) can it ?

Anyway, I love Eve regardless, and it’s healthy to have players worried about the state of the game, rather than them just leaving, and unsubbing without a word. The Eve Playerbase cares a lot about their game and I assume CCP does as well.

Blog Banter #9 – Randomness Be Gone !

This month’s blog banter is a special one, as it is also a contest ! It even made the news on the Eve Online front page. You can read more about it at ck’s blog.

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

"Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"

It wasn’t very easy to come up with something. I know a lot of things in the game could use some improvement or changes, but totally removed ? Even the things I don’t bother with in game, but other people might like, I wouldn’t want to remove.

roll_dice_small Then one Saturday morning when I checked my invention jobs, and 6 out of 7 Hammerhead II jobs had failed, it came to me: RANDOMNESS in invention ! Wikipedia says (amongst other things) : there is the sense of lack of predictability. And that is exactly why I hate it.

Sometimes you’re doing great and 4 out of 5 jobs succeed, then you hit a bad streak and you get one bpc for seven tries. Especially with things like HACs it is really a downer when three jobs, even with expensive decryptors fail in a row !

Of course the cost of invention would have to be changed. Six datacores for a hammerhead invention job, maybe up to 30 for a HAC (from 8 now) and so on. I am sure someone smart at CCP could figure out the economics. But at least you would know what you’re getting and how much it is going to cost ! Especially that last part is important, you can now estimate how much an invention job costs using the online tools, but it’s not ideal.

The title of this blogpost might suggest that I would want to remove all randomness in the game. Well, some of it is needed. Like officer spawns, exploration sites etc. Ecm as well, as loosing control over your targeting really sucks, especially when you would just totally get locked out in a fight, and you know it’s going to stay that way for as long as the falcon or blackbird is on the field. But I guess that could be the subject of another blog banter ;).

So there you have it, my blog banter #9 contribution ! Other participants:

  1. Diary of a Space Jockey, Blog Banter: BE GONE! (ah just noticed someone else uses this phrase)
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. Miner with Fangs, Blog Banter – It’s the Scotch
  10. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  11. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  12. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  13. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  14. One Man and His Spaceship, Blog Banter 9: What could you do without?
  15. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  16. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  17. A Mule in EVE, He who giveth, also taketh away?
  18. Dense Veldspar, Blog Banter 9
  19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  21. Memoires of New Eden, You’re Fired
  22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  23. Achernar, The gates! The gates are down!
  24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  28. Estel Arador Corp Services, You’ve got mail
  29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  32. Postcards from EVE, 2009.07.02.00.29.06
  33. More articles as they are posted

Eve Blog Banter #7 – Treading waters unknown

The eveblog banter couldn’t come at a better time. I felt like posting something the past few days but couldn’t come up with a proper subject to write about.

The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read!

This month’s topic comes to us from CrazyKinux, and he asks: “What 3 things haven’t you done in EVE and why? Would you be willing to try one day? Why so? Why not?”

1) Flying capital ships. The Orca is the biggest one I can fly at the moment, and I don’t thin that will ever change. I almost exclusively live in Hisec, and have  no plans to change that soon, so I have no use for them at all. Also they are quite expensive, and so are the skills. I got isk, but can’t be bothered to spend that much on something I will probably never use.

2) Fleet warfare in 0.0. Which is probably just hanging around a lot, or jumping from system to system for hours, only to fight for about 5mins. No thanks.

3) Invent / produce something bigger than a T2 cruiser. I might do this someday, maybe invent and produce a marauder. Don’t have any immediate plans to do this at the moment, but I might some day :).

From what I read so far, no. 1 is pretty common, so is no. 2. Are there any bloggers actually involved in 0.0 wars ? Don’t read a lot about that, maybe the eve bloggers are a different kind :).

People participating in blog banter #7:

BB #5 – Me, Myself and I

This month’s topic comes to us from Mynxee of Life in Low Sec. She asks "Alts and Metagaming: Is playing two accounts who are logged in at the same time and work together (hauler/miner, explorer/combat associate, trade alts in trade hubs) a form of metagaming that is ‘ruining the game’?"

This might be true in other games, though I cannot think of a good example at the moment. But in Eve it’s just very handy to have a sidekick ! Also the game lends itself much better than other mmorpg’s. The client is not too heavy on the computer’s resources and you can easily run 2 or even 3 windows at the same time. Windowed mode works fine, so you can easily switch between them. Furthermore, a lot of activities where you can use an alternative character, aren’t too stressful that you have to keep your eyes and hands on the keyboard all the time, like in some other games where you need to press keys all the time and have to resort to technical utilities and tools in order to sync your movements.

morp_bela

So for what purposes do you use another account ? Quite a few possibilities come to mind. From my own experience, the idea behind my alt was to pursue another career in Eve and have her go another direction. A combat alt who would do pirating and maybe even go to 0.0, while Morph was missioning and doing industrial stuff in Empire.

But somehow that plan never worked out. The combat part did though, she can fly Gallente, Caldari and Amarr ships very well (Minmatar are next on the list). But she now aids me in missions, and hauls in mining or does some other transports for me.

Another good usage is Factional Warfare. A fw alt to get the grips on pvp, who is financially supported by the main is a nice way to go and enjoy other areas of the game. I did this for a while and it works out fine.

Continue reading BB #5 – Me, Myself and I

Blog Banter #4 – Adapt or Die

The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. This is the first time I participate in the Eve Blog Banter, as I thought the subject was interesting.

This month’s EVE Blog Banter comes to us from Manasi of A Mule in EvE. Manasi asks “How do we, EVE bloggers, adapt to changes as they are thrust upon us (speed changes, no more ghost training, all the Dev blogs, etc), or as our lives make playing the game different (more time, less time) ?”

Let’s start off with the last part: just go with the flow ! If you have less time to play Eve, just play less. This is a problem if you’re in some 0.0 pvp corp that expects you to be online 23/7, but for most people this should be doable. Even if it’s not, go and find another corp or another activity in Eve that’s more suitable to your new time constraints ! Don’t let the game rule your life…

adapt

Continue reading Blog Banter #4 – Adapt or Die