PI Landgrabbing

There is a nice thread on the Eve-O forums speculating on the landgrab that might come, once Planetary Interaction goes live: http://bit.ly/b6peyb.

According to that thread there are 194 players for each planet in hisec. But not everybody will try PI. And a lot of people will dabble in it at first and forget about it as it takes a bit of work and it might not be everybody’s cup of tea.

It will probably pay off to look for some juicy planets in low sec. I might have to dust off my blockade runner ;).

Tyrannis is coming

The trailer is now out and can be downloaded from http://www.eveonline.com/tyrannis/videos.asp. Once again the eve video creation team outdid themselves, it’s a very nice one !

Tyrannis will be out on may 18th. The current iteration of Planetary Interaction still seems a bit rudimentary, although it’s come a long way since I first tried it. I am afraid the interface will be more or less the same as it is now. Also the whole thing feels a bit disconnected from Eve, but I already stated that in my previous post.

The game play, if you can call it that, is a bit simplistic, connect the Pins and dots game. But it’s a nice side game nevertheless. It’ll take a bit of time for people to learn all the related skills and be able to harvest six planets (the max at the moment on the test server).

But once they have, most commodities like water, oxygen and various pos modules and other goods that we used to buy from NPCs will be available from players ! Since everybody can start producing and there won’t be any struggle for planets (it’s instanced so Jita IV can be harvested by the 1000s of people sitting in Jita), the competition will be quite heavy.

UPDATE : as pointed out in the comments, this won’t be the case once it goes live ! @StMistaken: Planetary resources are shared, so consumption is intended affect extractor yield

There probably won’t be much money in it, maybe the end products might be profitable, I doubt any of the lower stuff will be.

As for the other features: Evegate will be fun and handy, especially for when you can’t log in to the game and to keep in touch with in game friends. There are also Event Landmarks, which is nice, but not groundbreaking.

The fact that a new Scorpion model is being touted as a new feature is scary. This is a bit of a sign that the expansion is slightly thin on content, but I am not complaining since it’s introducing a whole new sub game that can be tinkered with almost every time you log on and that will take up a bit of playing time.

Planetary Interaction pt. II

This is my second post on PI here. The first one was when PI was first published in a very rudimentary form on the test server. This time I’ll just post some pointers for people who want to take a look at it on the testserver.

Network is busy, try again in 16secs.

The interface of the whole thing is cryptic, not very straightforward and sometimes downright annoying. But as usual with Eve’s interface, once you get the hang of it, it’s workable. Still it could be a lot better and a lot less of a click fest in my opinion. The feedback thread on the Eve-O forums has some nice suggestions, let’s hope CCP will take it seriously !

When you start out the most frustrating thing you have to do is link and route your goods to storage space and then from storage space to a factory. This is after you have put down your command center and scanned for some resources, which is all pretty straightforward.

Assuming you have an extractor and are extracting some resource you can click on the products button and this screen will come up. Also make sure you have a link to a storage facility.

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After clicking the create route, select the storage facility. And you’ll see this screen.

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You are still in Edit mode. Once you have pressed submit the route will be there. You don’t have to click it every time it’s up, but don’t forget to click it before you leave the planetary view mode. It’s very frustrating to have set up several routes, only to find out next time you forgot to press submit :(.

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As you can see here, stuff if being moved from the extractors to the processor and back to storage again. In this case you could route things directly to the processor, as the extractors are no where near overproduction for the processor.

The problem I have at the moment is that I can hardly make anything else besides the bacteria in the above picture, I only have a bunch of raw materials.

UPDATE: I just found out you can click on the blueprint in the basic processor selection screen and pick other stuff like precious metals as well O.o.

Maybe I should move me to FD-MLJ and better stuff is seeded there ? I also took a peek in lowsec and there seemed to be more resources there, but I am not sure whether this was just a coincidence.

All in all PI is starting to look interesting, although it does feel a bit like an odd side game within a game, which doesn’t feel very much like a part of the rest of the universe. Also it’s quite a click fest when you’re going to setup six planets. And the command centers will need to be upgradeable. At the moment you need to remove everything and start over if you want to upgrade.

Landmarks

A new devblog appeared at the eve-o site ! This one is introducing the upcoming Landmarks in Tyrannis.

So, how does this affect me, the average EVE player? Well, not much. Nothing in the universe has been lost, but something has been gained. In creating these sites, we wanted to breathe more life into EVE and create more content for you to fool around with, offering a deeper backstory for EVE.

http://www.eveonline.com/devblog.asp?a=blog&bid=750

The Burning Life

burning_life Just got the book this week and I am only a few chapters in. But who knew these mission agents in station had such a tough job ! Wow :).

Of course I don’t have a ‘final verdict’ yet, but so far I like the blood raider parts a lot better. The above mentioned ‘mission people part’ feels a bit too artificial, as if the book had to have strong ties to the game…

Anyway, looking forward to finishing it anyway !

Corp Free For All

Last night Hidden Agenda had their every so monthly – free for all, ‘last man standing’ tournament. These are always a lot of fun. For some people their first pvp experience, and even though they tend to die a little faster, they seem to enjoy it quite a bit.

Belautis entered for me, in her trusty punisher.

punisher1

As you can see, I made a bit of a speed setup, as last time I couldn’t keep up with some people and got shot from a distance. Unfortunately it turned out I didn’t really need the speed. I disposed of one incursus but then got ZenGen on my back, also in a punisher. I couldn’t break his tank, but he slowly broke mine. At the end I had five people on me though, and even a punisher can’t take that much punishment.

Round two should have been a cruiser free for all, but we had to redo the frig one, as some people warped to the wrong place and started battling there ;). I still had an incursus in my hangar equipped with 125mm guns and a hobgob and decided to give that one a try. It lasted much longer than expected but I went down to two people, though I did take a rifter with me.

incursus

The punisher seemed to do very well do, I think 3 of the last 4 standing were flying one, especially due to it’s very well tanking capabilities.

The cruiser free for all didn’t last that long, my arbitrator couldn’t kill a maller fast enough, although it was a decent one on one fight. At least so I thought, there were a few other people on the killmail as well. Vexors did very well here as you can devote a lot of it’s power and cpu to tanking as they use drones for weapons.

All in all a fun thing to do for a corporation activity !

Planetary Interaction on Sisi

2010.03.13.11.27.09

As you can see in the above screenshot I have placed a command center on a planet and build some structures that extract isotopes and aluminum. No skill were needed or anything, I am not sure whether that will stay this way, but that’s how it is on the test server now. You just have to be in the same system as the planet and you can tinker with the plant stuff right off the bat.

The ui seems to be a bit clumsy at the moment, which was to be expected. And ofcourse we only have one devblog to go by, I hope a somewhat decent wiki page will be there once this goes live, since I didn’t have too much of a clue of what I was doing.

But after some trial and error I got some stuff setup. It seems to be rather passive at the moment, like moon mining on planets. And you can create NPC goods like nanite paste in a factory. All you need to do is put those structures down and link them up to the command center. There is no costs associated with the structures at the moment and they do appear out of thin air. No blue prints or anything needed.

One hint: you can click on the resources on the left side like Helium Isotopes and the planet turns blue with 3 striped spots (you’ll know what I mean when you see them) here and there. Those are the spots where you need to put the extractors in order to get the most of ‘em, I assume.

As you can see it’s all a bit rudimentary at the moment, a more flashed out version will be published on Sisi in three weeks, but so far it seems like a fun thing to play around with and earn you some isk. Once Dust 514, I am sure it will be even more interesting ;).

Corp Hopping

Casiella brought up this issue as Question of the Day on twitter. I thought it was interesting enough to make a blogpost about it.

The big difference with Eve and other mmorpgs (as far as I know, haven’t checked them all) , is that your corporation history is being tracked. Everyone can see what corps your character has been a member of. In warcraft or other similar mmos, there is no record of what guilds you have been a part of. There is a site called http://www.warcraftrealms.com/, that sort of keeps track, but it’s not complete and it’s not in game, so it would take more effort. I don’t know if people use it for the purpose of tracking people down.

The other difference is that there is more at stake in Eve. Also corporate theft is an accepted game mechanic. As far as I know, it’s not in most other mmos. You can steal loot from a guild bank in wow, then type /gquit, and that guilt will loose some items, but in Eve you can ruin the work people have been doing for months or years.

BunnyHopping

The downside of this is that in Eve it can sometimes be pretty hard to find the right corp. When I was looking for a new corp, it took quite some time before I found one that sort of felt right. Also, once you have been a member of a somewhat shady corporation, chances are that even years later people will ask about, and it can throw up a red flag. But corp hopping can happen, especially early on in an Eve career when you’re not sure what you want. Or you joined a corp and it turned out their time zones are different, or they’re just not as fun as you thought it would be.

If you still find yourself corp hopping after quite some time in Eve, you might want to wonder what it is that you want to do. It will probably also make it harder for you to find something else. So be careful with too much hopping, don’t get dozens of corporations in that history ;).

The improved blogpack

In case anyone missed it, there was some upheaval in bubble that is the eve blogosphere / tweetfleet over a post by CrazyKinux on the eve blogpack. He originally wanted to cut it down to 20 ‘elite’ blogs. This resulted in a discussion on twitter and on blogs. Most noticeably was the response by Roc Wieler, which then led to CK stating, he’d pick 50 blogs. I also had a post in the making but decided it wasn’t very good and a bit ranty so I decided to delete it.

Today CK posted the new list ! And I am glad to be still on it. I know this blog isn’t the best or top notch ones out there, but we can’t all be ‘elite’ ;). Some post I make still get quite a few comments, and I try to give a somewhat more critical view on CCP and their decisions. And of course the view from a regular player in Eve. Someone who missions, occasionally mines and goes out on corp ops every now and then.

A must read, also on CK’s site is the history of the blogpack. I was among the very first to be in there, and it sure has come a long way. There are some amazing and very insightful informative ones out there, while others are just fun to read. Make sure you check the rss feed on the right side, and put it in your favorite RSS reader. I like to read some posts on the bus on my android phone while going to work !

The new, improved blogpack By CrazyKinux